I have worked for SYBO for the past 2 and a half years, first as a freelancer/contractor and for the last 6 months as a fulltime, in house member of staff.
Below is a selection of the UI work I’ve contributed to Subway Surfers over that time.
I’ve created UI and Designs of numerous pop ups, dialogs, icons and full feature flows.

Veggie Hunt is a new event that encourages players to explore different areas of the game and to interact with events and features, ultimately increasing retention and monetization. I created a complex popup, that has deep links to all the places where you can collect the ingredients to build a veggie burger.
I also created a series of icons to represent the vegetable ingredients.

The daily reward popup was completely redesigned to encourage players to watch more adverts.
I worked on the UX and UI of our ad-meter widget (the purple one) to include stages with 3 individual rewards, again to encourage players to watch more ads.

I created the Ux and UI for the Season and Daily Quest feature. It was a huge undertaking and touched many areas of the game. I created, mockups, icons and assisted in the implementation of the feature.

We created community events to help drive engagement and downloads of upcoming events and games.
This is a customisable popup, driven by game data that allows us to switch out rewards and colour schemes.

Collections is another feature to encourage players to purchase and unlock in-game characters. Working with our resident UX designer I created the dialogs, popups, and icons.

A selection of icons i’ve created for Subway Surfers.
